Instead, the system procedurally generates unique quests with every new game. Since RimWorld is a story-generation game, quests aren't fixed like in other games. This expansion adds a large variety of quest content.
Burden and stun slow and halt your foes.Invisibility prevents your colonist from being seen during stealth approaches or escapes.Berserk, berserk pulse, and manhunter pulse drive people and animals momentarily insane.Neuroquake overloads every conscious being on the map in a huge wave of psychic energy.Blinding pulse and vertigo pulse blind your enemies or force them to vomit uncontrollably.Painblock and focus modify the mind for combat.Extract wounded allies, cross no man's land, pull enemies into melee brawls, shift cover where you want it. Skip, chaos skip, mass chaos skip, chunk skip, and wallraise move people and objects across distances to gain tactical advantage.There are a wide variety of psychic powers.