Morrowind xe sky variations

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Loading content file Patch for Purists - Book Typos.ESP Loading content file Glowing Atronachs.esp Spoiler: Show Loading content file Morrowind.esm

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OpenMW version: OpenMW development (d5cee5aea9), nightly That seems weird and, well, is qualitatively below XE.ĭisabling all shadows in the launcher yields about 35 FPS all shadows and water effects disabled and viewing distance strictly 1.0Xabout 57 FPS (but admittedly, this doesn't really look good) īizarrely, even with viewing distance in OpenMW cranked down to about 1.3X, my FPS in Balmora are lower than in XE. In MGE XE, I also use grass shader (Remiros' groundcover), SSAO, HDR. Relevant in the scenario below: Kilcunda's Balmora. I use a few replacer - such as Morrowind Enhanced Overhaul and a couple of city improvements.

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Have I reached that? Or might my graphics card be underperforming here?

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Now, I am aware that Morrowind isn't really a game that scales well with modern hardware, and OpenMW naturally has its limits, too. In fact, I end up with less FPS than with Morrowind + MGE XE with the same mod base (textures, meshes, esp mods) and XE running with a few expensive shaders (see below). I wasn't really sure what to put in the title but my issue - or maybe it's just a question - is as following: I think the performance on my system is lower than it should be.